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Wesnoth Units database

Sentinel

(image)

The Vendeeni custom of insisting on the purity of the Sentry bloodline has ironically corrupted the lineage entirely, due to successive generations of inbreeding. This has resulted in a propensity for random genetic mutations. The power of Vendeeni tradition is so great, however, that a state of denial is maintained - even when the Sentries start growing extra pairs of legs, or turning into flying snakes.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

Information

Advances from: Sentry
Advances to:
Cost: 19
HP: 42
Movement: 5
XP: 40
Level: 1
Alignment: chaotic
IDVendeeni Sentinel
Abilities: regenerates

Attacks (damage - count)

(image)pincers
melee
7 - 2
blade
(image)teeth
melee
3 - 3
blade
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef420%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains9920%
(icon) Mushroom Grove420%
(icon) Sand140%
(icon) Shallow Water420%
(icon) Swamp320%
(icon) Unwalkable9920%
(icon) Village140%